Why is the gaming industry still so accepting of sexual violence in games?

 


Warning: Contains descriptions of sexual violence against women

Overt and unnecessary sexual violence, particularly against women, is apparent in all forms of entertainment. Even during its formative years, the gaming industry was no different. In fact, 'erotic' games were an entire genre unto themselves and some publishers were even established with the sole purpose of creating games that were designed to be titillating. The problem was that many of them were disgusting and highly offensive. Here are a few choice examples:

Custer's Revenge: Perhaps one of the most disturbing examples of this genre, this game is an NSFW reimagining of the battle of Little Big Horn that requires the player to rape a Native American woman who is tied to a cactus whilst simultaneously avoiding being hit by arrows.

http://www.dailylife.com.au/news-and-views/dl-culture/why-is-the-gaming-industry-still-so-accepting-of-sexual-violence-in-games-20151007-gk37rc.html


 

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